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The challenges here may offer something a bit different to the rest of the game, but Cars 3 is best when it focuses on the racing.Įvery car essentially runs at the same speed, and power. Where the rest of the game has an effortless, simple grace, the playground is a rhino on rollerskates. Cars 3 is a good goer at pace, but as you try to best challenges in the playground, it becomes clear that turning on a sixpence is not in this game’s repertoire. There’s special Master Events, which equate to boss fights against the ‘elite’ vehicles of each race type (which I found easier than most of the regular races), and the whole package is rounded off by the sandbox playground mode, which is easily the weakest offering in the package.
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Play multiplayer on cars 3 driven to win series#
There’s also cups to win, which consist of three-race series for each of the race types. Creating all that carnage is a whole bundle of destructive fun, if a little fiddly as it gets tougher. Yes, much like Burnout’s famous car-checking mode, Cars 3 allows you to unleash an unhealthy amount of destruction as you seek to reach the target score by either shunting explosive cars off the road, or by using weapons to destroy them en masse. The highlight in terms of pure enjoyment comes in the form of Takedown. Fastest Lap is pretty self explanatory, so nothing to say there. Again, it’s a simple mode, but done well. Here you try and get as much air as possible off the ramps before spinning and tricking in mid-air to rack up the points. Stunt Racing adds ramps and point-scoring balloons to the tracks. Battle racing takes the core of every kart racer ever and implements weapon pickups to debilitate your opponents, and consist of the usual suspects such as rockets, oil spills, and the like. If that plainish racing was all that was on offer, It’d make for a decent, if limited, tie-in racer, which is about as high as expectations would normally get in these cases, but Cars 3 tries a bit harder. Racing just feels delightfully accessible in Cars 3, great to both handle and watch in motion. Swinging a cartoon car around corners should be fun, and developer Avalanche (who’ve had a fair bit of experience swinging cars about with Just Cause and Mad Max) has got that nailed down here. The stunt driving is handled by flicks of the right stick, and the handling of the cars at speed is flexible and loose in a mostly pleasant way. There’s also three types of special strips on the tracks that fill your boost quicker if you drive over them in the correct manner (two wheels, backwards, and drifting). You can use a turbo boost to edge ahead of the competition, and that can be filled up by sideswiping opponents, pulling off aerial tricks, driving on two wheels, driving backwards, and drifting. The basic racing experience in Cars 3 sees you choose one of a selection of characters from the films and pit yourself against 9 others in a 3 lap race. It isn’t as eye-poppingly polished as a Pixar film, but throughout Driven to Win, there’s no mistaking the game’s identity. Graphically, Cars 3 does a fine job of replicating the world of Cars. Each track has neat little touches that call back to certain scenes from the films (such as the cow tractors that tip up if you hit them). The tracks span the whole trilogy, so you’ll get to speed around London and Tokyo alongside Radiator Springs and the Florida Speedway. All the cars available for racing lean heavily towards the cast of the third film, but you still get a handful of series stalwarts like Lightning McQueen, Tow Mater, Sally, Chick, and Guido. For fans of the films (there must be a few given were three films deep) it’s got a lot of pleasing nods towards, and representation of, the Cars universe.